11 Technical Details On CG Artwork That You Absolutely Need To Know About

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When you use the term ‘computer graphics’ (CG) it covers a wide range of categories and workflow, so the topic itself becomes too vast to bring down to a few of them to be considered CG. Historically, the term became synonymous with 3D and 2D. But over the period of time it has also become erroneously used with computer animation and other multimedia content. In this article, we will give you 11 technical details on CG artwork that you absolutely need to know about.

  • Free Backgrounds Usage

Trying taking a page from the first tip and you can use it for other usage. When you create an image that usually have a strong background components, we also tend to drop a photo in. But the main question is where will you get that background photo from? It could either be a photo you have taken yourself or from an free-stock pictures online. Since it will be a background picture, you could even blur it. Blurring it to a considerable extent will make it unrecognisable and that makes it ready for free use. When you apply this technique, make sure that you take images that have high resolution, around 800-1000 pixels. This will be large enough for the final size you desire and the blurring will also take care of the jpeg.

  1. Try Working Small

Photoshop can do a lot many things from filters to layering but they might take a while to do or even be slower than you expect to meet deadlines. Filters are great but you would have to do a number of layering as well. When you have a short deadline, you would want to speed up your workflow, which is why smaller canvas sizes can help you make things smoother. What you can do is duplicate the file and try scaling the new document down to half its width or length. This will help to reduce the file size by 75 per cent, and make it convenient when you are working on your laptop at a coffee lounge. Once that is done, make a merged copy and paste it back to the original file and then transform it back to fill in the background. To this, if you want to make it blurry you may even do it and add some monochromatic noise as well. If you are interested in knowing more about CG artwork, you can visit Instapainting.com

  1. Understand Your CHOPS

CHOPS is a term that is not heard much these days. Back in the days, it was meant to refer to your skill-set.  CHOPS is a Photoshop term, which refers to CHannelOPerations. If you are skilled at using Photoshop than you have to be pro at understanding and using CHOPs in Photoshop, if you want to up your graphics game.

  1. Use Blender

If you are someone who is learning 3D, it is advisable to download a free copy of Blender 3D. It is an open source app and is really powerful, affordable and is capable in helping you with your 3D artifact.

5. Simple Scene

Creating scenes in 3D can be an addictive process. You would want to want to get back to it over and over again. Trying instead, to create all the foreground elements in 3D and the rest in 2D. It is not necessary to do the entire thing in 3D.

6. Don’t Be A Purist

Aforementioned, not everything is required to be done perfectly in 3D. So when working on 3D, don’t push yourself to make the perfect finished rendering. You can make it in 3D, but fret if there are things you might have to fix later on. You can also do all minute corrections like colour tweaks and tonal shifts in your 2D post production environment, or even on Photoshop or After Effects.

7. Set Attainable Goals

Specialities such as modelling, or lighting or even texturing can take years to attain perfection in. But that does not mean you cannot become functional at these in case you have deadlines to meet or have some attainable goals. Once you start, choose an easier 3D program and you need not make a Pixar or Dreamworks level movie out of this.

8. Generate Depth In 3D

Trying to generate depth of field when rendering an image through animated programs can be a really slow process. You will be stuck with it once you start rendering. Rather than that, start rendering your animation and then render out the additional depth to the field to give your desired creative effect.

9. Differentiate Between An NLE And Compositor

There is not much of a difference between non-linear editor (NLE) and a compositor, and you will realise this once you start using them. Editing does not mean you have to cut out an Oscar winning creativity. But by comparison, compositor can be used to produce shorter form work whose content can be imported also, while NLE is used to work for long form to create the right content inside the program.

10. Enhance The Work

You can use either an NLE or a Compositor but if you do not know which program to use when, it could be a mismatched choice for you and you would have to make up for your mistakes making you push your deadlines. Rather than that, use both of the types of programs to enhance your productions and workflow. Adobe is helpful in this case and will make the work easier as well. You will get links to help you take your projects back and forth between After Effects programs and Premiere.

11. Getting Back To Blur

Animation and blur are old friends. It can help you trick your viewers to think animation is a smooth process, smoother than what it actually is. Or even that, the objects move faster than what actually are. There are numerous types of blur. For instance, if you are making a 2D animation, before you import the original artwork you can soften it. You can also use ‘motion blur’ effects to automatically add motion softness. In short, there are many options for blur, for you to experiment in animation.

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